package com.game.cards.decks;

import com.game.cards.Deck;
import com.game.cards.monsters.AnnoyingFirePixie;
import com.game.cards.monsters.LittleFireDog;
import com.game.cards.monsters.MrVolcano;
import com.game.cards.monsters.PyroTechGunner;
import com.game.cards.monsters.RagingFlamePsycho;
import com.game.cards.monsters.SolarFlareDragon;
import com.game.cards.spells.SozinsComet;
import com.game.cards.traps.AttackDown;
import com.game.cards.traps.TrapHole;
import com.game.play.Game;

public class BurnDeck extends Deck {
	public BurnDeck(Game game)
	{
		super(game,"Burn Deck");
		this.setTitle("Burn Deck");
		
		
		this.addCard(new SolarFlareDragon());
		this.addCard(new SolarFlareDragon());
		this.addCard(new SolarFlareDragon());
		this.addCard(new SolarFlareDragon());
		this.addCard(new LittleFireDog());
		this.addCard(new LittleFireDog());
		this.addCard(new LittleFireDog());
		this.addCard(new LittleFireDog());
		this.addCard(new MrVolcano());
		this.addCard(new MrVolcano());
		this.addCard(new AnnoyingFirePixie());
		this.addCard(new AnnoyingFirePixie());
		this.addCard(new AnnoyingFirePixie());
		this.addCard(new AnnoyingFirePixie());
		this.addCard(new RagingFlamePsycho());
		this.addCard(new RagingFlamePsycho());
		this.addCard(new RagingFlamePsycho());
		this.addCard(new RagingFlamePsycho());
		this.addCard(new SozinsComet());
		this.addCard(new SozinsComet());
		this.addCard(new TrapHole());
		this.addCard(new TrapHole());
		this.addCard(new AttackDown());
		this.addCard(new AttackDown());
		this.addCard(new PyroTechGunner());
		this.addCard(new PyroTechGunner());
		
		this.shuffle();
		
	}
	public Deck clone()
	{
		return new BurnDeck(this.getGame());
	}


}
